Father, Husband, and Design Engineer

Zach Blevins in a black and green cap and a gray long-sleeve shirt, arms crossed, in front of a purple and green lit wall

I’m Zach Blevins

Most people call me Zach. My friends call me Blev. I’ve spent fifteen years turning business goals into products that scale, for startups, agencies and enterprises, in revenue recognition, robotics, e-commerce, gaming and sports. It’s a stranger list than most designers have, and it’s why a problem I’ve never seen still looks familiar. Right now I’m Lead Product Designer at HubiFi, a revenue recognition platform, and the only designer there. I’m always open to hearing about senior, staff, or lead roles that feel like the right next step.

Off the clock, I’m a dad of two, and that’s the best job I’ve got. Watching them learn new things has been amazing. They’re growing up so fast, and I’m just trying to keep up! Once they’re asleep, you can catch me on PC playing CoD, Halo, Madden, 2K or FIFA, usually one more match past when I said I’d stop, with a little too much caffeine. I watch a lot of sports. Anything Ohio State, the Browns, Cavs, Reds, Blue Jackets and Crew, plus the Pittsburgh Penguins and Man United. I’m always deep in a show or movie, too. I just wrapped up Lanterns (totally worth the hype), so send me your recommendations.

The Short Version

I Figure Out What to Build, Then I Help Ship It.

Seed-stage startups and a $2.8 billion retailer. Different rooms, same job. Find what’s actually broken, talk to the people living with it, and leave the team something they can keep building on. Here’s what that looked like.

PrizePicks

+56%

Tailed Lineups

The first social feed, for 20 million accounts. I led the design. Gross handle up 1.9%.

Read the case study

HubiFi · 2025 to Now

3x

ARR, $1M to $3M

I was the only designer, from the first screen to the sales deck.

HubiFi

$9.5M

Series A

Then I built the decks and demos for the raise.

READY Robotics

$24M

Series B

At READY Robotics, the interface work I led was critical to closing it.

None of that came out of a Figma file. It came from being in the room while the thing got built.

Work History

Roles I’ve Held

LinkedIn
  1. HubiFi Lead Product Designer

    - Present

  2. PrizePicks Senior Product Designer

    -

  3. efuse Senior Product Designer

    -

  4. READY Robotics Senior UX Designer

    -

  5. Vest Head of Design

    -

  6. DSW UX Designer

    -

  7. StreamSavvy Head of Design and Co-Founder

    -

  8. Context Digital Senior Interaction Designer

    -

  9. FactGem Senior UX/UI Consultant

    -

  10. Quick Solutions Lead UX/UI Designer

    -

  11. Minds On Designer

    -

zachblevins.com

This Site Was Likely May Be Over Engineered...

I could have used a template, but I built this the way I’d build a product. I designed the system first, skipped the framework, and wrote my own scripts to do its job. It runs on the tools I’d reach for on real work, plus a few I made myself.

  • Designed in Figma
  • Built on its own Design System
  • Written in plain HTML, CSS and JavaScript, no framework (python scripts handle that)
  • Coded with Claude
  • Hosted on Vercel
  • Set in Clash Display, Roboto Flex and Roboto Mono
  • Last commit

What I Do

  • Finding the Real Problem

    Usability testing / Research that never stops / Journey mapping / Information architecture / Knowing what to fix first

  • Designing the System

    Wireframes / Figma component libraries / Design tokens / Interaction and visual design / Prototyping fast

  • Building It Live

    Design engineer by default / Directing coding agents / Pixel-accurate live prototypes / Figma to front end / Web, iOS, whatever ships

  • Deciding What Gets Built

    Working with founders / Roadmaps / Tying design to the business / Cutting the backlog down

  • Leading the Work

    Creative direction / Managing contractors / Fixing the process / Getting teams pointed the same way

  • Building the Brand

    Identity / Marketing sites / Collateral / Brand guidelines

  • Keeping Things Moving

    Mentoring / Helping dev ship faster / The parts of agile that actually help / Working across teams